Game, resolution, settings

Change any of those three and FPS changes with it. Expect a build to keep roughly three quarters of its 1080p score at 1440p and under half at 4K. Presets move things similarly: against High, Ultra costs about a quarter of your frames, and Medium gives back about a fifth.

CPU limit or GPU limit

You get whichever is lower, the frames your GPU can draw or the frames your CPU can prepare. The CPU usually decides at 1080p and in esports games; at 4K it's nearly always the GPU. So one CPU upgrade can transform one game and do nothing visible in the next.

Stutter stays hidden in an average

Averages are what our estimate and most published benchmarks report, and they miss the brief dips you notice as stutter. Those trace more often to RAM speed, background apps or the game streaming its own data than to raw GPU power. So read 60 FPS average as a minimum, not a goal.

The VRAM limit averages don't show

An 8 GB GPU can collapse at higher resolutions and high settings in texture-heavy games, even with speed that looks adequate. Targeting 1440p or 4K with high textures? Weigh VRAM as seriously as raw performance.

Pair the number with your monitor

Your display can't show frames beyond its refresh rate, so with a 144 Hz or 180 Hz panel, aim for an average near that. At 60 Hz, 200 FPS buys you almost nothing. It cuts both ways, as a fast monitor starved of frames is money wasted.

What an estimate is, and is not

Our calculator runs a model calibrated on the medians of published tests. It hasn't measured your PC. Drivers, game patches, RAM speed and background apps can move your actual result up or down. Compare options with it, and don't read it as a guarantee of a specific number.